By this point, it should be very obvious what kind of game that thing is from!
21 Comments
First a style-genre mix of various MMORPGs, now a gameplay-genre mix with fighting games (Street Fighter, Tekken, Mortal Kombat, etc.) entering the mix? The “what the hell is causing all of this” question is getting really interesting now…
I wonder if a fighting game with RPG progression would be any good ?
As far as i know i have not heard about one.
But im not much of a fighting game person, so if that actually exists plz do let me know.
The Soul Caliber series has some nice RPG dungeons in the console versions. You, the player, go dungeon diving in an RPG setting and each battle is a Fighting game fight.
The MK series bolted on some RPG-ness for a couple of PS2 tier games.
Mortal Kombat: Shoalin Monks it kind like that. more of a hack and slash beatem up, really. it was PS2 era IIRC.
I’m curious what limitation Kaylin is specifically referencing. I dont think this is a ‘2d’ sprite to where it cant hit her if she rotates around it, but maybe it gets stunned on hit so any rapid flurry of attacks is enough to beat it. Could also be far simpler than that – if it’s operating under an internal ‘fight timer’, all Kaylin would need to do is hit once then leave the ‘arena’ area and it ‘loses’ by default when time hits zero.
The creature may be bound by Fighting Game mechanics. IE, it will lose in a RING OUT situation, and gets stunned for a few seconds every time it’s hit.
She’s having a lot of fun
But will it be a FLAWLESS VICTORY or not?
Depends on the system of the game, I once got a flawless victory by using a consumable item to heal my damage, and it got me all the way back to full. I imagine other games would keep you from counting that.
One big difference between a fighting game character and a mmo one is that mmo ines start with full mana and can unleash their biggest attacks out the gate then wait on cooldown and mana regen. Vs a fighting game their supre bar starts empty and needs to build. Though he started with what must have been a super, which is odd. Though also very worrisome that he is from a fighting game, many have finishers that are absurdly destructive, like a good number of blazblue characters have ones that are world destroying, as they are often quite cinematic. The gap between what their normal attacks can do and supers can be massive, she needs to kill it quickly before its bar fill.
There is one notable exception to the usual RPG shtick: In “Final Fantasy Tacitcs A2” for the DS, when a battle begins, the characters, both allied and enemy, start with NO MANA instead of their max MP, but it builds at the rate of 10 MP per active turn.
Could have been a cutscene battle intro, like Bison destroying the background village before the fight, or Evil Superman doing a sweep of his Heat Beams so there are towering flames around the arena.
Wow. In panel 4 it looks as if Kaylin really did slice the room in half!
She took a little off the top, …
Tails go sproing! 🙀
What’s the fallback to “kill it with fire”!? “Kill it with fire” has not worked! Neko panic, neko panic!
Elemental vulnerability, looks in this case might be light. Although that’s not usually a fighting game thing, but might be a thing in this world.
Have not played electronic games since Doom, …
Makes me want to play Soul Calibur. Not a fan of Mitsurugi, but I rocked Nightmare.
I’m gonna guess Pokemon-style critter, so limited moveset. Just to be different.
I think it’s time to “finish him” for the story to progress, heh.
21 Comments
First a style-genre mix of various MMORPGs, now a gameplay-genre mix with fighting games (Street Fighter, Tekken, Mortal Kombat, etc.) entering the mix? The “what the hell is causing all of this” question is getting really interesting now…
I wonder if a fighting game with RPG progression would be any good ?
As far as i know i have not heard about one.
But im not much of a fighting game person, so if that actually exists plz do let me know.
The Soul Caliber series has some nice RPG dungeons in the console versions. You, the player, go dungeon diving in an RPG setting and each battle is a Fighting game fight.
The MK series bolted on some RPG-ness for a couple of PS2 tier games.
Mortal Kombat: Shoalin Monks it kind like that. more of a hack and slash beatem up, really. it was PS2 era IIRC.
I’m curious what limitation Kaylin is specifically referencing. I dont think this is a ‘2d’ sprite to where it cant hit her if she rotates around it, but maybe it gets stunned on hit so any rapid flurry of attacks is enough to beat it. Could also be far simpler than that – if it’s operating under an internal ‘fight timer’, all Kaylin would need to do is hit once then leave the ‘arena’ area and it ‘loses’ by default when time hits zero.
The creature may be bound by Fighting Game mechanics. IE, it will lose in a RING OUT situation, and gets stunned for a few seconds every time it’s hit.
She’s having a lot of fun
But will it be a FLAWLESS VICTORY or not?
Depends on the system of the game, I once got a flawless victory by using a consumable item to heal my damage, and it got me all the way back to full. I imagine other games would keep you from counting that.
One big difference between a fighting game character and a mmo one is that mmo ines start with full mana and can unleash their biggest attacks out the gate then wait on cooldown and mana regen. Vs a fighting game their supre bar starts empty and needs to build. Though he started with what must have been a super, which is odd. Though also very worrisome that he is from a fighting game, many have finishers that are absurdly destructive, like a good number of blazblue characters have ones that are world destroying, as they are often quite cinematic. The gap between what their normal attacks can do and supers can be massive, she needs to kill it quickly before its bar fill.
There is one notable exception to the usual RPG shtick: In “Final Fantasy Tacitcs A2” for the DS, when a battle begins, the characters, both allied and enemy, start with NO MANA instead of their max MP, but it builds at the rate of 10 MP per active turn.
Could have been a cutscene battle intro, like Bison destroying the background village before the fight, or Evil Superman doing a sweep of his Heat Beams so there are towering flames around the arena.
Wow. In panel 4 it looks as if Kaylin really did slice the room in half!
She took a little off the top, …
Tails go sproing! 🙀
What’s the fallback to “kill it with fire”!? “Kill it with fire” has not worked! Neko panic, neko panic!
Elemental vulnerability, looks in this case might be light. Although that’s not usually a fighting game thing, but might be a thing in this world.
Have not played electronic games since Doom, …
Makes me want to play Soul Calibur. Not a fan of Mitsurugi, but I rocked Nightmare.
I’m gonna guess Pokemon-style critter, so limited moveset. Just to be different.
I think it’s time to “finish him” for the story to progress, heh.